Monday 28 March 2011

Tutorial 7 - Animation Techniques

Path Constraint:

The Path Constraint is a very simple and easy to achieve first animation attempt.

It is a simple movement technique easily created with a number of small steps.

A circle is created in the viewport which will act as the path for the animated object to travel along. The object created is a small sphere, simply made from the standard primitives toolkit.

Once the sphere is selected, the Animation Tab is selected and within the Constraints sub-menu, PATH CONSTRAINTS.

Once this technique is applied is small dotted circle appears in the viewport, when you click on the circle the created sphere will jump to the dotted circle, this assigns the object to the path that the object will travel along.

Selecting Play Animation will now allow the sphere to travel along the circular path created and move around in a circle.




Video showing technique:





The next technique was to take the movement a step further by creating a propellor style object (by adding 4 thin boxes to a sphere in a cross shape) which was set to rotate while the autokey was turned on.

In the rendering set-up options, In the "Renderer" Tab the option was selected to add a motion blur to the animation in the object properties. Motion Blur was selected and the multiplier was increased which determines the rate at which the object spins.





Videos of these techniques:


Propeller Spin:




Motion Blur Test:

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